“Gaming disorder” should be considered a mental health disorder, according to the latest edition of the World Health Organization's diagnostic handbook. But there's reason to be skeptical: there's no medical consensus and many researchers still aren’t convinced this disorder exists.
根据世界卫生组织最新版的诊断手册,游戏成瘾应该列为精神疾病。但我们有理由表示怀疑:目前医学上没有达成共识,许多研究人员仍然不相信这种疾病的存在。

The WHO added the disorder to the 11th edition of its International Statistical Classification of Diseases (ICD), which is used to classify health conditions. (It's similar to the Diagnostic and Statistical Manual of Mental Disorders, or DSM, published in the US, but the ICD covers more than psychiatric disorders and is used internationally.)
世卫组织将该疾病列入第11版国际疾病统计分类(ICD)中。它主要给健康状况分类,和精神障碍诊断与统计手册或者美国出版的设计标准手册类似,但是ICD的涉及范围超过了精神疾病,并且是国际通用的。

Three criteria are necessary to diagnose someone with gaming disorder: gaming is strongly preferred over other activities, the patient does not stop gaming even when there are negative consequences like seeing their friends less or doing badly at their job, and the compulsive gaming strains the patient's life or relationships. This pattern needs to be in effect for at least a year, according to the WHO.
有三个标准来诊断患有游戏成瘾的人:喜欢游戏远远超过其他活动,即使出现类似朋友越来越少,工作做不好这样的消极后果,病人也不会停止游戏,这种强迫性游戏使病人的生活或人际关系变得紧张。根据世界卫生组织的说法,这种模式至少需要持续一年。

“I'm not creating a precedent,” Vladimir Poznyak, a WHO member that proposed the new diagnosis, told CNN. The WHO is simply following “the trends, the developments, which have taken place in populations and in the professional field.”
“我不是在开创先例,”提出这项新诊断的世卫组织成员弗拉基米尔·波兹尼亚克。世卫组织只是顺应“人口和专业领域的趋势和发展“。

Still, the decision is sure to be controversial given ongoing research on the topic.
尽管如此,鉴于对这一问题的持续研究,这项决定肯定还会饱受争议。

(翻译:球球)